Introduction to the Audio Engine
PlayoutONE's Audio Engine allows you to run multiple stations on the same hardware, reducing the overheads associated with running splits or a multi-station network.
You can split out commercial and production logs for different transmitters, allowing them to share content but retain their own branding, or run spin-off stations from the same server.
Audio Engine means that setting up multiple stations takes minutes, not hours - and your station can be more agile than ever.
Contact Aiir Support to ask about setting up PlayoutONE's Audio Engine
Each Audio Engine supports up to 8 players, 8 inputs and 16 outputs, with the Settings screen working as a matrix.
You can choose which elements of PlayoutONE are routed to which player, and which output device they will use.
Audio Engine comprises two applications: the Audio Engine itself, which does the heavy lifting for your PlayoutONE station, and the Audio Engine Launcher, which is used to enable or disable Audio Engine or add databases or stations to it.